Easy to teach, quick to start, and excellent for story-first groups, demos, and casual sessions.
Easy to teach, quick to start, and excellent for story-first groups, demos, and casual sessions.
Fiction-first play with fast resolution and flexible storytelling.
A flexible narrative system built around aspects and creative problem-solving.
A lighter, faster take on FATE for quick-start campaigns and one-shots.
A tiny sci-fi RPG that is perfect for beginner nights and spontaneous play.
Rules-light adventures with mystery, small towns, and strong group storytelling.
A chaotic one-shot where criminal bears attempt elaborate capers.